AI Insights · Timothy · January 2024
Top 5 io Games Performance in Costa Rica Q4 2023
In Q4 2023, the top 5 io games in Costa Rica saw varied performance across downloads, revenue, and weekly active users, with notable trends observed in each metric.
In Q4 2023, the top 5 io games in Costa Rica exhibited diverse performance metrics in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how these games fared over the quarter.
Agar.io from Miniclip.com demonstrated a mixed performance this quarter. Weekly revenue fluctuated, peaking at around $59 in the week of November 20 and December 18, while downloads showed an upward trend towards the end of the quarter, ending with approximately 321K downloads in the last week of December. Weekly active users also saw a rise, increasing from 814K in late September to 948K by the end of December.
Snake.io - Fun Online Snake by Kooapps experienced significant growth. Weekly revenue saw a high of $49 in the week of December 11. Downloads consistently increased, culminating in 10.7M downloads in the final week of December. Weekly active users also rose steadily, reaching 52.3M by the end of the quarter.
Paper.io 2 from Voodoo had varied results. Revenue peaked at $36 in mid-October and $32 in mid-December. Downloads saw a substantial increase, especially in the final weeks, hitting 1.2M in the last week of December. Weekly active users climbed from 2.6M in late September to 4.2M by the end of December.
Snake Rivals - io Snakes Games by Supersolid Ltd showed a slow start but picked up towards the end of the quarter. Revenue reached its highest at $51 in the week of November 27. Downloads increased from 85K in late September to 228K in mid-December before slightly dipping to 162K in the last week. Weekly active users showed a positive trend, rising to 443K by December 18.
Finally, WormsZone.io - Hungry Snake by Azur Interactive Games Limited saw a mixed quarter. Revenue peaked at $38 in mid-December. Downloads were highest in late October at 1.5M and remained relatively stable towards the end of the year. Weekly active users saw fluctuations, peaking at 9.8M in late October before settling at 6.9M in the final week of December.
For more detailed insights and data, visit Sensor Tower.